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Cover art of Rush'n Attack

3.4 / 5

25 votes

Platform
Arcade
Genres
Shooter · Arcade
Player Perspective
Side view
Developers
Konami
Publishers
Imagine Software · The Hit Squad · Konami
Release date
July 1, 1985

Summary

Rush'n Attack, the arcade run‑and‑gun that many of us know as Green Beret, drops you straight into a Cold‑War‑era sabotage mission. You start with just a combat knife, but the frantic pace rewards you with a three‑shot flamethrower, a four‑shot RPG, or a trio of hand grenades when you wrest them from the enemy’s arsenal. The game’s four stages each culminate in a unique ambush, pitting you against everything from jet‑pack soldiers and parachuting gunners to snarling German Shepherds and buzzing gyrocopters.

The invisible timer keeps the pressure on, while extra lives appear at 30,000 and 70,000 points, then every 70,000 up to 980,000 before the “survival of the fittest” mode kicks in. After rescuing the four POWs, the cycle restarts on a tougher difficulty, demanding ever‑faster reflexes. Though the hardware details—like the KONAMI 005849 CPU and three DIP‑switch banks—are hidden from the player, they helped shape the tight, unforgiving experience that still feels fresh when the game is ported to modern systems.

Storyline

Rush'n Attack drops you into a Cold‑War scenario where United States Green Beret commandos infiltrate a Soviet‑controlled military complex to free four prisoners of war about to be executed by firing squad. The mission is divided into four distinct stages – a Marshalling Area, a Harbor, an Air Base, and a Siberian Camp – each ending with a unique enemy group: a truckload of running and jump‑kicking soldiers, a pack of fierce dogs, three shooting autogyros, and a skillful multi‑shot flamethrower operator.

Your character starts with an omnipresent knife but can pick up captured weapons such as a three‑shot flamethrower, a four‑shot RPG, or a three‑pack of hand grenades by defeating specific foes. While you can linger to rack up points, an invisible timer forces you forward; lingering too long summons tougher enemies and eventually a stealth‑like bomber that can end the run.

When the four POWs are rescued they salute the player, and the game restarts the first stage at a higher difficulty, challenging you to repeat the rescue under tighter conditions.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Rush'n Attack
  • Screenshot 2 of Rush'n Attack
  • Screenshot 3 of Rush'n Attack
  • Screenshot 4 of Rush'n Attack

Arcade Machine

Developers
Konami
Machine Style
Upright
Control Panel
Single-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Mono

Multiplayer

Multiplayer setup
Hot Seat

Alternative Titles

  • Green Beret Alternative