
Play Rush'n Attack Online
Game Info
- Platform
- Arcade
- Genres
- Shooter · Arcade
- Player Perspective
- Side view
- Developers
- Konami
- Publishers
- Imagine Software · The Hit Squad · Konami
- Release date
- July 1, 1985
Summary
Rush'n Attack, the arcade run‑and‑gun that many of us know as Green Beret, drops you straight into a Cold‑War‑era sabotage mission. You start with just a combat knife, but the frantic pace rewards you with a three‑shot flamethrower, a four‑shot RPG, or a trio of hand grenades when you wrest them from the enemy’s arsenal. The game’s four stages each culminate in a unique ambush, pitting you against everything from jet‑pack soldiers and parachuting gunners to snarling German Shepherds and buzzing gyrocopters.
The invisible timer keeps the pressure on, while extra lives appear at 30,000 and 70,000 points, then every 70,000 up to 980,000 before the “survival of the fittest” mode kicks in. After rescuing the four POWs, the cycle restarts on a tougher difficulty, demanding ever‑faster reflexes. Though the hardware details—like the KONAMI 005849 CPU and three DIP‑switch banks—are hidden from the player, they helped shape the tight, unforgiving experience that still feels fresh when the game is ported to modern systems.
Storyline
Rush'n Attack drops you into a Cold‑War scenario where United States Green Beret commandos infiltrate a Soviet‑controlled military complex to free four prisoners of war about to be executed by firing squad. The mission is divided into four distinct stages – a Marshalling Area, a Harbor, an Air Base, and a Siberian Camp – each ending with a unique enemy group: a truckload of running and jump‑kicking soldiers, a pack of fierce dogs, three shooting autogyros, and a skillful multi‑shot flamethrower operator.
Your character starts with an omnipresent knife but can pick up captured weapons such as a three‑shot flamethrower, a four‑shot RPG, or a three‑pack of hand grenades by defeating specific foes. While you can linger to rack up points, an invisible timer forces you forward; lingering too long summons tougher enemies and eventually a stealth‑like bomber that can end the run.
When the four POWs are rescued they salute the player, and the game restarts the first stage at a higher difficulty, challenging you to repeat the rescue under tighter conditions.
Edited by Maya Carter
Arcade Machine
- Developers
- Konami
- Machine Style
- Upright
- Control Panel
- Single-player
- Input Devices
- Joystick · Buttons
- Screen Orientation
- Landscape
- Sound
- Mono
Multiplayer
- Multiplayer setup
- Hot Seat
Alternative Titles
- Green Beret Alternative
External Links
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