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Cover art of Raiden Fighters

4.9 / 5

16 votes

Platform
Arcade
Genres
Shooter · Arcade
Player Perspective
Top-down
Developers
Seibu Kaihatsu Inc.
Publishers
fabtek · Tuning Electronic · DotEmu · The Metrotainment Network
Release date
December 31, 1996

Summary

Raiden Fighters feels like a turbo‑charged spin‑off of the classic Raiden series, often jokingly called “Raiden on steroids.” You pick from seven high‑powered jets – the familiar Raiden Mk II and Judge Spear from Viper Phase 1 sit alongside five brand‑new fighters, each with its own weapon quirks. The Raiden and Judge Spear combine lasers and missiles and start with three signature bombs (Thermonuclear and Plasma), while the other craft trade that combo for a chargeable power shot. All planes share the Firestar bomb, and you can even launch a bomb forward before detonating it.

The game’s structure is simple but deceptive: three missions, each broken into three stages, with the first two missions allowing the middle stages to swap order. Every mission ends in a massive boss – a fortified ship or vehicle with multiple weak points – and destroying every target can trigger a satisfying explosion and even a hidden fairy. Quick‑shoot bonuses reward sniping large enemies before they fire, and protecting a house from a tank’s barrage nets a special score boost. The hardware runs on Seibu’s SPI board, powered by a 25 MHz 386DX CPU and an 8 MHz Z80 sound chip, complete with a Dallas MCU and a backup battery for high‑score preservation.

Storyline

Raiden Fighters is a classic arcade shooter whose storyline isn’t spelled out on screen, leaving players to piece together the narrative from subtle cues. The opening prologue of its sequel, Raiden Fighters 2, hints at a continuation of the original’s hidden plot, tying the two games together.

In the sequel, the player controls a squadron tasked with crushing a massive guerrilla uprising led by a ruthless dictator. The mission briefings make it clear that the squadron’s objective is to suppress this insurgency and restore order.

All of the action is set in eastern Asia; each mission’s briefing overlays a war plan on a map that highlights China and Japan, reinforcing the regional backdrop of the conflict.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Raiden Fighters
  • Screenshot 2 of Raiden Fighters
  • Screenshot 3 of Raiden Fighters
  • Screenshot 4 of Raiden Fighters

Arcade Machine

Developers
Seibu Kaihatsu
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Portrait
Sound
Stereo

Multiplayer

Game modes
Cooperative