
Play Radar Scope Online
Game Info
- Platform
- Arcade
- Genres
- Shooter · Arcade
- Player Perspective
- Top-down
- Developers
- Nintendo R&D2 · Ikegami Tsushinki
- Publishers
- Nintendo
- Release date
- November 1, 1980
Summary
Radar Scope puts you in the Sonic Spaceport, gliding along the bottom of a gradient‑blue starfield. Waves of Gamma Raiders descend in forced‑perspective rows, and you must shoot them before they hit the space station or drain your damage meter. The controls are just left‑right and fire, though the high‑pitched bleeps can wear on the ears quickly.
The game ran on a 50 MHz board that borrowed sprite hardware from Namco’s Galaxian, and it was offered in upright, tabletop, and a rare sit‑down cabinet. Nintendo R&D2, under Masayuki Uemura, handled development; Hirokazu Tanaka wrote the music, while a young Shigeru Miyamoto contributed early art work, marking one of his first video‑game projects.
In the U.S. the machine sold poorly, leaving Nintendo of America with thousands of unsold cabinets and a financial crunch. Arakawa’s plea to Hiroshi Yamauchi resulted in a conversion kit that became Donkey Kong, launching Mario and rescuing the company. Retrospectively, critics cite Radar Scope’s 3‑D perspective as a unique twist on the Space Invaders formula.
Storyline
Radar Scope puts the player in command of the Sonic Spaceport starship, tasked with protecting a vulnerable space station from the relentless Gamma Raiders. Each wave presents formations of the alien fleet that must be cleared before they can breach the station’s defenses. The player must navigate the ship through tight corridors, shooting down enemies while avoiding their projectiles and any collisions. Success is measured by completely wiping out each stage’s Raider forces without taking damage. The tension builds as the enemy numbers grow, turning every level into a frantic battle for survival.
Edited by Maya Carter
Arcade Machine
- Developers
- Nintendo
- Machine Style
- Cocktail Table · Cockpit · Mini Upright · Upright
- Control Panel
- Single-player
- Input Devices
- Joystick · Buttons
- Screen Orientation
- Portrait
- Sound
- Mono
Multiplayer
- Multiplayer setup
- Hot Seat
External Links
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