
Play Radar Scope Online
Game Info
- Platform
- Arcade
- Genres
- Shooter · Arcade
- Player Perspective
- Top-down
- Developers
- Nintendo R&D2 · Ikegami Tsushinki
- Publishers
- Nintendo
- Release date
- November 1, 1980
Summary
Radar Scope drops you into the pilot’s seat of the Sonic Spaceport, a sleek starship tasked with defending a space station from swarms of Gamma Raiders. The enemies appear in a 48‑unit formation that breaks apart, swooping down in a forced‑perspective view that feels like a 3‑D take on Space Invaders. A damage meter at the bottom of the screen tracks hits from projectiles and ramming ships, and a single collision or depleted meter costs you a life.
Developed by Nintendo’s R&D2 under Masayuki Uemura, the game’s audio was programmed by Hirokazu Tanaka while a young Shigeru Miyamoto contributed early art work. The hardware, co‑designed with Ikegami Tsushinki, borrowed sprite‑rendering tricks from Namco’s Galaxian and was offered in upright, tabletop, and a rare sit‑down cabinet. These technical choices gave Radar Scope its vivid colors and smooth scrolling starfield.
Although the arcade never sold well—leaving thousands of cabinets idle in the U.S.—its failure forced Nintendo of America to request a conversion kit, sparking the creation of Donkey Kong and the birth of Mario. Retrospective critics now praise Radar Scope’s unique perspective and design as a standout twist on the classic Space Invaders formula, noting its indirect but pivotal role in Nintendo’s rise to console dominance.
Storyline
Radar Scope puts the player in command of the Sonic Spaceport starship, tasked with protecting a vulnerable space station from the relentless Gamma Raiders. Each wave presents formations of the alien fleet that must be cleared before they can breach the station’s defenses. The player must navigate the ship through tight corridors, shooting down enemies while avoiding their projectiles and any collisions. Success is measured by completely wiping out each stage’s Raider forces without taking damage. The tension builds as the enemy numbers grow, turning every level into a frantic battle for survival.
Edited by Maya Carter
Arcade Machine
- Developers
- Nintendo
- Machine Style
- Cocktail Table · Cockpit · Mini Upright · Upright
- Control Panel
- Single-player
- Input Devices
- Joystick · Buttons
- Screen Orientation
- Portrait
- Sound
- Mono
Multiplayer
- Multiplayer setup
- Hot Seat








