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Cover art of Punch-Out!!

4.3 / 5

11 votes

Platform
Arcade
Genres
Fighting · Sports · Arcade
Player Perspective
Third person
Developers
Nintendo
Publishers
Nintendo
Release date
February 17, 1984

Summary

Punch‑Out!! hit the arcades in early 1984 as Nintendo’s first foray into boxing, and it instantly became a staple of the US cabinet scene. The cabinet’s twin‑screen design was a show‑stopper: the upper monitor tracked stats and fighter portraits while the lower screen handled the action, each fed by its own speaker – one for the commentator’s shouted cues like “Body blow!” and the other for crowd noise and music.
The roster reads like a hall of fame for quirky opponents: Glass Joe, Piston Hurricane, Bald Bull, Kid Quick, Pizza Pasta and the lightning‑fast Mr. Sandman, all billed by the World Video Boxing Association. Players quickly learn each boxer’s tell – a flash in the eyes, a charge, or a grab – and can exploit them with timed left jabs, head‑pops on a charge, or a three‑punch combo after a dodge.
Beyond the ring, the audience is a Nintendo Easter‑egg parade, featuring Mario, Luigi, Donkey Kong and his junior. The game also marked the debut of composer Koji Kondo, who would later define the sound of Super Mario and The Legend of Zelda.
Even after the final opponent falls, the loop restarts at a higher difficulty, cementing Punch‑Out!! as a timeless test of reflexes and pattern‑reading for any arcade‑hungry gamer.

Storyline

In the arcade version of Punch‑Out!! you step into the ring as a green‑haired, wire‑frame boxer, often thought to be Little Mac. After entering three initials, you face a six‑fighter roster in the WVBA, each shown from a behind‑and‑above wireframe view so you can see their moves. The gameplay is a first‑person boxing match where you must time punches, dodges and blocks, with opponent attacks signaled by brief eye flashes. Each bout lasts a single three‑minute round; three knock‑downs in that time ends the fight with a knockout. Once you defeat the final opponent, the whole lineup returns at a higher difficulty, and the game loops endlessly until you finally lose, at which point the victor taunts you and the corner man urges you to continue.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Punch-Out!!
  • Screenshot 2 of Punch-Out!!
  • Screenshot 3 of Punch-Out!!
  • Screenshot 4 of Punch-Out!!
  • Screenshot 5 of Punch-Out!!
  • Screenshot 6 of Punch-Out!!

Arcade Machine

Developers
Nintendo
Machine Style
Upright
Control Panel
Single-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Mono

Multiplayer

Game modes
Single