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Game Info

Cover art of Ninja

4.1 / 5

7 votes

Platform
Arcade
Genres
Fighting · Beat 'em Up
Player Perspective
Side view
Developers
Sculptured Software
Publishers
Mastertronic · Arcadia Systems
Release date
December 31, 1986

Summary

Ninja is a beat‑'em‑up that drops you into a sprawling Japanese palace made of fixed‑screen rooms you can wander in any order. As the lone ninja you punch, kick, and hurl shurikens and daggers at rival ninjas while hunting six hidden idols; the seventh appears only after you uncover the secret entrance to Akuma’s loft and then you must make your way back to the torii.

The game was crafted by Sculptured Software and written by Steve Coleman, the mind behind Rainbow Walker and The Pharaoh’s Curse. On the Amiga, Atari ST and the Arcadia arcade system it was released under the alternate title Ninja Mission, but the core design stays the same across the 8‑bit and PC versions.

Critics were split: Atari User praised its animation and sound as a bargain, and Computer Gamer liked the graphics, yet Zzap!64 slammed the Commodore 64 version as boring, handing it a meager 25 % score, while Commodore User gave it a modest 4/10.

Storyline

The arcade game Ninja puts you in the shoes of a lone ninja tasked with infiltrating a Japanese palace. You battle enemy ninjas using karate-style strikes, shuriken throws, and daggers.

Your objective is to gather six hidden idols; doing so reveals a secret entrance to Akuma’s loft, where the seventh idol lies. After securing the final idol, you must make your way back to the torii gate to complete the mission.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Ninja
  • Screenshot 2 of Ninja
  • Screenshot 3 of Ninja
  • Screenshot 4 of Ninja
  • Screenshot 5 of Ninja
  • Screenshot 6 of Ninja
  • Screenshot 7 of Ninja

Arcade Machine

Developers
Data East
Machine Style
Upright
Control Panel
Single-player
Screen Orientation
Portrait
Sound
Mono

Multiplayer

Multiplayer setup
Hot Seat

Alternative Titles

  • Ninja Mission Alternative