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Cover art of Narc

3.6 / 5

8 votes

Platform
Arcade
Genres
Shooter · Arcade
Player Perspective
Side view
Developers
Williams Entertainment
Publishers
Williams Entertainment · Ocean Software
Release date
December 31, 1988

Summary

Narc drops you into a gritty, neon‑lit underworld where you and a partner play futuristic police officers on a single‑screen, side‑scrolling beat‑’em‑up. The goal is simple and brutal: hunt down drug dealers, junkies, attack dogs and even oversized bugs, arrest or blast them with machine guns and rocket launchers, and collect the drugs and cash they drop for points. The game spans eight distinct stages—junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and finally the Mr. Big Corporation headquarters—each broken into multiple sectors that you must clear by finding the right colored keycard (or “safe card”) and slotting it into the exit terminal. A tiny map in the corner uses blue or red dots for the players, white dots for missile launchers, and an “E” for the exit, making navigation surprisingly clear. A brief horizontal driving segment punctuates the action, and occasional giant bugs cling to you, forcing frantic jumps to shake them off. Designed by Eugene Jarvis, Narc was Williams’ comeback arcade title and the first to run on a 32‑bit TI 34010 processor, giving it a strikingly graphic, ultra‑violent look that sparked plenty of controversy.

Storyline

NARC is an arcade shooter that pits players against a sprawling drug‑trafficking empire. Armed with machine guns and rocket‑bombs, the two protagonists blast through back alleys, abandoned warehouses and bridges. The game’s anti‑drug theme drives a cooperative experience where both players act as justice‑seeking agents.

The main characters, Max Force and Hit Man, receive a direct memo from Spencer Williams, the Narcotics Opposition chairman in Washington, D.C., assigning them to Project NARC. Their objective is to apprehend Mr. Big, the head of the underground organization known as K.R.A.K., and to seize contraband, stolen money and illegal weapons. They must stop at nothing to crush the criminal empire and destroy its headquarters.

Throughout the run the duo faces three signature bosses: Mr. Big, Dr. Spike Rush and Joe Rockhead. High‑powered machine guns and rocket‑bombs let them clear waves of enemies and protect the innocent. The cooperative mode emphasizes teamwork to bring the drug syndicate to justice.

Edited by Maya Carter

Game Videos

Game Screenshots

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Arcade Machine

Developers
Williams Electronic Games, Inc.
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Stereo

Multiplayer

Game modes
Cooperative

Alternative Titles

  • N.A.R.C. Alternative