
Play Metal Slug 4 Online
Game Info
- Platform
- Arcade
- Genres
- Shooter · Adventure · Arcade
- Player Perspective
- Side view
- Developers
- Noise Factory · BrezzaSoft · Playmore · Mega Enterprise
- Publishers
- Noise Factory · Playmore · SNK · Mega Enterprise
- Release date
- January 13, 2002
Summary
Metal Slug 4 (often just called Metal Slug 4) expands the classic run‑and‑gun chaos with a fresh roster and a handful of visual callbacks. Alongside veterans Marco and Fio, the game introduces Nadia Cassel and Trevor Spacey, giving players two new personalities to pilot the iconic slug‑cannons. The stages branch into multiple paths, and the backgrounds recycle familiar locales from earlier entries, creating a nostalgic collage that feels both fresh and familiar.
The title also layers in a new Metallix system that rewards aggressive play: a time‑limited emblem appears at the top of the screen, and the faster you rack up kills, the higher your bonus combo climbs. Badges pop up for specific feats, turning each level into a score‑chasing sprint. New weapons and vehicles pop up throughout, letting you experiment with different firepower combos while still keeping the tight, arcade‑style feel that defines the series.
Storyline
One year after the events of Metal Slug 3, the world is shaken by a mysterious cyber virus capable of destroying any nation’s military computer systems. With Tarma Roving and Eri Kasamoto tied up on other missions, the veteran soldiers Marco Rossi and Fiolina "Fio" Germi are summoned and soon team up with two newcomers, Nadia Cassel and Trevor Spacey. Their investigation reveals that the wealthy terrorist group Amadeus Syndicate, now allied with General Morden’s Rebel Army, is behind the digital menace, prompting a series of battles against Amadeus forces to stop the virus.
Mid‑way through Metal Slug 4’s story mode the player confronts a figure believed to be General Morden, only to discover an underground lab where android replicas of Morden are being produced. Allen O’Neil appears but is revealed to be a machine copy, and the true mastermind, a man known only as “Doctor,” attacks with powerful robots before being defeated and trapped as the base self‑destructs. If the player escapes, the ending shows the cast sharing a celebratory feast; if caught in the explosion, the character awakens bandaged in a hospital receiving get‑well gifts. The credits close with a computer monitor transmitting data to an unknown location before powering down.
Edited by Maya Carter
Arcade Machine
- Developers
- SNK
- Machine Style
- Upright
- Control Panel
- Multi-player
- Screen Orientation
- Landscape
- Sound
- Stereo
Multiplayer
- Game modes
- Cooperative

















