Play Magic Sword: Heroic Fantasy Online

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Game Info

Cover art of Magic Sword: Heroic Fantasy
Platform
Arcade
Genres
Platformer
Developers
Capcom
Publishers
Capcom
Release date
July 25, 1990

Summary

Magic Sword: Heroic Fantasy (often just called Magic Sword) feels like a chaotic climb up a cursed tower where every step rewards you with new tricks. You start with a simple melee weapon—sword, axe, or a charge‑up magic bar—that grows stronger the longer you hold off attacking, letting you unleash a ranged blast when the meter finally fills. Health is a fragile resource, sapped by monsters, traps, and even the ticking clock, but a wandering Food Fairy drops food at regular score intervals, and each key you collect adds a bonus after a boss.

The real charm comes from rescuing and recruiting allies—an Amazon archer, a hulking Big Man, a spell‑wielding Wizard, and more—each mimicking your moves while adding their own special attacks. Only one companion can follow you at a time, and you can swap them by freeing a new ally with a key. You also carry a single artifact that temporarily boosts damage or magic, but it vanishes after a short while.

Hidden doors pepper the 50‑floor ascent, letting you skip sections if you discover the right wall to punch. The game splits into two possible endings, and the multiplayer mode doubles the chaos with up to four allies on screen, turning the tower into a frantic, ever‑changing battlefield.

Storyline

Magic Sword: Heroic Fantasy drops you into an unnamed world ruled by the dark lord Drokmar, who wields the evil Black Orb. The Black Orb threatens to plunge the realm into darkness, so the Brave One – or a pair of warriors in two‑player mode – set out to climb the 50‑floor Dragon Keep and put an end to his reign. Along the way you free trapped adventurers who join your fight, turning the ascent into a growing party of allies.

The tower is packed with monsters, and at its summit awaits Drokmar himself, master of the Black Orb. After defeating him, the game offers a choice: shatter the crystal and save the world, or seize its power and become the new dark lord. This branching ending adds a surprising moral twist to the classic arcade hack‑and‑slash.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Magic Sword: Heroic Fantasy

Game Artworks

  • Artwork 1 of Magic Sword: Heroic Fantasy

Arcade Machine

Developers
Capcom
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Mono

Multiplayer

Game modes
Cooperative