
Play Joust Online
Game Info
- Platform
- Arcade
- Genres
- Fighting · Platformer · Arcade
- Player Perspective
- Side view
- Developers
- Williams Electronics
- Publishers
- Williams Electronics · Midway Games
- Release date
- July 16, 1982
Summary
Joust still feels like a wild arcade experiment every time I fire up the emulation. The game swaps the usual eight‑direction stick for a two‑way joystick and a single button that makes your bird flap, letting you hover, climb or dive with each press. Player 1 rides a bright yellow ostrich, while Player 2 hops on a light‑blue stork, and the whole thing plays out on a single static screen of floating rock platforms over a bubbling lava pit. Enemy knights come in three color‑coded flavors – red Bounders that wander, silver Hunters that chase, and dark‑blue Shadow Lords that stay aloft – each perched on a buzzard. When you ram them from above they turn into falling eggs; scoop the egg before it hatches or you’ll face a tougher knight again, and a new buzzard will swoop in to claim its rider. A lone pterodactyl darts in for bonus points if you linger, and an indestructible Lava Troll reaches up from the pits to snatch any mount that flies too low. The lava pits themselves evolve: early waves let you walk across solid platforms, but later the platforms burn away and flames lick the edges, while occasional Egg Waves force you to collect every egg before they crack. A notorious “pterodactyl bug” lets skilled players trap the creature by luring a red rider into the lava hands first, a trick that only works on certain ROM revisions. Behind the scenes, Joust runs on the same hardware as Defender, programmed in assembly and powered by three AA batteries that keep high scores alive when the cabinet is unplugged. Early cabinets sported large optical joysticks before being swapped for cheaper leaf sticks, and the cabinet artwork was hand‑stenciled by Python Anghelo. The machine was so popular it topped the U.S. Play Meter charts in early 1983 and even shared its cabinet with Robotron after a simple ROM swap, cementing its place as one of the era’s most memorable arcade experiences.
Storyline
In Joust, you control a knight who rides a flying ostrich (or a stork in two‑player mode) across a floating platform suspended above a lava‑filled island. The arena is a narrow platform where waves of enemy knights mounted on buzzards approach from both sides.
When you defeat an enemy, the rider turns into an egg that can hatch into a new knight, adding a strategic element. The battlefield also features a pterodactyl that swoops down and an indestructible Lava Troll that roams the platform, creating extra hazards for both players.
Edited by Maya Carter
Arcade Machine
- Developers
- Williams Electronics, Inc.
- Machine Style
- Cocktail Table · Upright
- Control Panel
- Multi-player
- Input Devices
- Joystick · Buttons
- Screen Orientation
- Landscape
- Sound
- Mono
Multiplayer
- Game modes
- Cooperative
External Links
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