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Cover art of Gunbird 2

3.5 / 5

7 votes

Platform
Arcade
Genres
Shooter · Arcade
Developers
Psikyo
Publishers
Psikyo · MOBIRIX · KMBOX
Release date
February 1, 1998

Summary

Gunbird 2 drops you into a sky‑high treasure hunt where seven wildly different pilots chase the Sun, Moon and Stars in hopes of winning the legendary Almighty Potion. The game leans into a zany, adult‑tinged humor that feels even more over‑the‑top than its predecessor, and its final showdown is a cartoon elephant blowing a trumpet – a clear nod to the Parodius series.

Your roster reads like a circus of archetypes: little wizard Marion, German honor‑student Tavia, Romanian vampire Alucard, Russian military robot Valpiro, Arabian heavyweight Hei‑Cob, and a mysterious naked samurai whose name is left a blank. Darkstalkers fan Morrigan even pops in as a selectable cameo, adding a sweet crossover flavor.

Gameplay rewards skillful play with classic Psikyo tricks: “P” items boost firepower, “B” bombs clear the screen, and a risky close‑range super shot can turn the tide. The medal‑chaining system lets you repeatedly collect flashing 2,000‑point medals for a steady point boost separate from your score. Stages are shuffled each run, and after completing the first loop you can make a wish for a unique ending; playing with two pilots unlocks a special combination ending, while the second loop cranks up bullet density and speed.

The Steam release keeps the core experience but adds modern comforts – adjustable difficulty, continue limits, screen orientation options, and online leaderboards that let you chase the top spot worldwide. The arcade cabinet even lets operators switch between English and Japanese via dip switches, and it was listed as the fourth most‑successful arcade game in Japan at the turn of 1999.

Storyline

Gunbird 2 follows seven warriors who are summoned to retrieve three legendary elements – the Sun, the Moon and the Stars. Their mission is to deliver these celestial fragments to the deity, who promises the fabled Almighty Potion and its boundless magical powers as a reward.
The game presents the tale with a light‑hearted, almost comical flair, treating the ancient potion as a whimsical MacGuffin. Between stages, dialogue demos play during intermissions and when bosses appear, and the characters’ banter shifts when the game is played in two‑player mode. This changing script adds a playful layer to the otherwise classic shoot‑‘em‑up adventure.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Gunbird 2
  • Screenshot 2 of Gunbird 2
  • Screenshot 3 of Gunbird 2
  • Screenshot 4 of Gunbird 2
  • Screenshot 5 of Gunbird 2
  • Screenshot 6 of Gunbird 2

Game Artworks

  • Artwork 1 of Gunbird 2
  • Artwork 2 of Gunbird 2

Arcade Machine

Developers
Psikyo
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Portrait
Sound
Stereo

Multiplayer

Game modes
Cooperative

Alternative Titles

  • GunBird 2 Alternative