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Game Info

Cover art of G.I. Joe
Platform
Arcade
Genres
Shooter · Arcade
Player Perspective
Third person
Developers
Konami
Publishers
Konami
Release date
January 1, 1992

Summary

G.I. Joe bursts onto the arcade scene as a high‑octane, third‑person rail shooter that lets up to four players team up as the iconic squad—Duke, Snake Eyes, Scarlett and Roadblock. The cabinet’s vivid graphics and fast‑paced action make it feel like you’re actually storming a Cobra stronghold.

Each operative automatically runs forward in a 3D perspective while you steer left or right and aim with a cross‑hair. Unlimited gun ammo keeps the shooting relentless, and a limited stash of missiles adds a satisfying punch when you need to blast through tougher foes. Power‑ups pop up to grant rapid fire, extra missiles, or a quick health boost, keeping the momentum high.

The game strings together three missions that wander through a chemical plant, an air base, a weapon factory, a jungle, a cavern base and even a battleship. Along the way you face Viper soldiers and a roster of Cobra vehicles—FANG II, HISS II, Razorback and Hurricane—culminating in boss fights against Tomax and Xamot, Metal‑Head, the Baroness, Major Bludd and Destro.

Arcade enthusiasts seemed to love it; RePlay listed G.I. Joe as the seventh most‑popular arcade title at the time, and magazines like Computer and Video Games and Electronic Gaming Monthly gave it solid scores. It’s a nostalgic showcase of cooperative chaos that still feels fresh when you grab a joystick with friends.

Storyline

In G.I. Joe on Arcade, players assume members of the elite G.I. Joe unit tasked with locating Cobra’s hidden stronghold and halting Cobra Commander’s newest world‑domination scheme.

The mission takes the team through a chemical plant, an air base, a weapons factory, a dense jungle, a cavern base and finally a battleship, each stage guarded by a different Cobra lieutenant.

Along the way the player confronts Tomax and Xamot, Metal‑Head, the Baroness, Major Bludd and Destro before the climactic showdown with Cobra Commander himself.

Edited by Maya Carter

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Game Screenshots

  • Screenshot 1 of G.I. Joe
  • Screenshot 2 of G.I. Joe
  • Screenshot 3 of G.I. Joe

Arcade Machine

Developers
Konami
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Mono

Multiplayer

Game modes
Cooperative