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Cover art of Dungeons & Dragons: Shadow over Mystara

4 / 5

29 votes

Platform
Arcade
Genres
Fighting · Role-Playing · Beat 'em Up
Player Perspective
Side view
Developers
Capcom
Publishers
Capcom
Release date
February 9, 1996

Summary

Dungeons & Dragons: Shadow over Mystara expands the classic arcade beat‑em‑up formula with a surprisingly deep RPG twist. In addition to the original Cleric, Dwarf, Elf and Fighter, the game adds a Thief and a Magic‑User, and each hero comes in two sprite variants, so two friends can pick the same class and still feel distinct – twelve "different" characters in total, with subtle spell‑book differences for the dual Clerics and Magic‑Users. The control scheme stays simple with four buttons – Attack, Jump, Select and Use – but the Select and Use pads are swapped compared to Tower of Doom. Select summons a small inventory ring, while Jump lets spell‑casting characters cycle through extra rings for their magic. Special moves are executed by joystick motions plus button taps, borrowing the input style of Street Fighter; most heroes (except the Magic‑User and Cleric) also have a powerful Megacrush that damages nearby foes at the cost of self‑injury. Magic follows D&D’s Vancian system: spells appear as scrolls on the ground, the game pauses while they resolve, and extra uses can be collected. Equipment slots are rigid – helmet, armor, shield, boots, gauntlets, rings and a misc slot – and unlike tabletop items they shatter after a few hits, forcing players to constantly loot and restock at town shops. A hidden gnome village and a cursed third sword add secret side quests that reward daring teams. Up to four players can join the fray, with friendly‑fire disabled and each character sporting a unique specialty attack. The arcade board even maps the third and fourth sticks to the CPS‑II option connector, though the hardware is prone to the usual Capcom battery‑death woes. All these layers give Shadow over Mystara a replay value that still feels fresh for anyone who loves a good hack‑and‑slash with a dash of tabletop flavor.

Storyline

In Dungeons & Dragons: Shadow over Mystara, the party consists of a human fighter, a human cleric, a female elf warrior‑mage, a dwarven warrior, a female human thief, and a human magic user. They wander from town to town, slaying monsters, hoarding treasure, and growing stronger as they strive to keep the world safe from darkness.

After the heroes vanquish the Arch Lich Deimos, they press onward into the Broken Lands of Glantri, only to discover that Deimos was a pawn in a larger scheme. A mysterious sorceress named Synn—presented as a young woman with formidable magical power—has been manipulating events to seize control of the Kingdom of Glantri and dominate the Republic of Darokin. She swears vengeance on the land she covets.

The climax reveals Synn to be a centuries‑old red dragon intent on harnessing the region’s mystic energies to awaken a creature known simply as The Fiend, a being of even greater physical might. The adventurers confront the dragon in her lair, slay her, and an airship’s bombing destroys the summoned monster, ending the threat.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Dungeons & Dragons: Shadow over Mystara
  • Screenshot 2 of Dungeons & Dragons: Shadow over Mystara
  • Screenshot 3 of Dungeons & Dragons: Shadow over Mystara
  • Screenshot 4 of Dungeons & Dragons: Shadow over Mystara

Game Artworks

  • Artwork 1 of Dungeons & Dragons: Shadow over Mystara

Arcade Machine

Developers
Capcom
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Stereo

Multiplayer

Game modes
Cooperative

Alternative Titles

  • Dungeons & Dragons: Shadows Over Mystara Alternative