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Cover art of Amidar

2.8 / 5

5 votes

Platform
Arcade
Genres
Puzzle · Arcade
Player Perspective
Third person · Top-down
Developers
Konami
Publishers
Parker Brothers · Stern Electronics · Konami · Superior Software Ltd.
Release date
December 31, 1981

Summary

Amidar takes the classic maze‑chase feel of Pac‑Man and twists it into a grid‑capture challenge. You dash around a fixed lattice, either as a paint‑roller on even levels or a gorilla on odd ones, while three enemies—savages or pigs depending on the stage—give chase. A single jump button lets you force all foes to leap, opening a brief window to slip underneath them. The goal isn’t just to avoid danger; you must color every line around each rectangle until the whole board fills in, then the next level begins.

When a rectangle is completed it lights up, and clearing all four corners grants a short power‑up that lets you touch enemies for extra points. On paint‑roller stages you can’t stray too far from already‑filled squares, or your paint runs out and the unfinished lines disappear, forcing you to rebuild outward. Enemy paths follow a deterministic pattern dubbed "Amidar movement," a nod to the Japanese lot‑drawing game Amidakuji that also inspires the bonus screen.

Each level ends with a quick Amidakuji‑style bonus stage where a pig darts across the top and you guide it toward bananas for a 5,000‑point reward. The music is infuriatingly catchy, looping as you race to complete the grid. A bootleg called *Amigo* mimics the same formula.

Amidar spawned a whole sub‑genre, spawning clones like Time Runner and Kid Grid, and even two official ROM sets—a harder Stern version and a softer Konami release. High‑score hunters still chase the top spots on both, and extra lives appear at various point thresholds, keeping the competition fierce.

Storyline

In Amidar each level is divided into two distinct sequences. In the first sequence you control a gorilla whose goal is to draw boxes while being chased by savages. The second sequence swaps the character for a paint roller that must paint squares, all while pigs give chase. The alternating gameplay keeps the action fresh and adds a quirky, cartoon‑like chase feel to the classic arcade puzzle.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Amidar
  • Screenshot 2 of Amidar
  • Screenshot 3 of Amidar
  • Screenshot 4 of Amidar
  • Screenshot 5 of Amidar

Arcade Machine

Developers
Konami
Machine Style
Upright
Control Panel
Single-player
Input Devices
Joystick · Buttons
Screen Orientation
Portrait
Sound
Mono

Multiplayer

Multiplayer setup
Hot Seat

Alternative Titles

  • Amigo Alternative